i3dio.exporter:export_blend_to_i3d:INFO: Blender version is: 3.3.11
i3dio.exporter:export_blend_to_i3d:INFO: I3D Exporter version is: 4.2.0
i3dio.exporter:export_blend_to_i3d:INFO: Exported using 'element_tree'
i3dio.exporter:export_blend_to_i3d:INFO: Exporting to C:\Users\User\Documents\My Games\FarmingSimulator2025\mods\FS25_rsm1400_Series\rsm1403\wheels\rims\untitled.i3d
i3dio.exporter:_export_selected_objects:INFO: 'Selected Objects' export is selected'
i3dio.exporter:_add_object_to_i3d:DEBUG: [DiskPer] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [DiskPer] Filling out basic attributes, {name='DiskPer', nodeId='1'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [DiskPer] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [DiskPer] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [DiskPer] Filling out basic attributes, {name='DiskPer', nodeId='1'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [DiskPer] Has material 'Rubber_mat'
i3dio.i3d.I3D:add_material:DEBUG: [untitled] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [Rubber_mat] Filling out basic attributes, {name='Rubber_mat', nodeId='1'}
i3dio.node_classes.node.Material:_normal_from_nodes:DEBUG: [Rubber_mat] Has no Normalmap
i3dio.node_classes.node.Material:_emissive_from_nodes:DEBUG: [Rubber_mat] Has no Emissivemap
i3dio.node_classes.node.Material:_resolve_with_nodes:DEBUG: [Rubber_mat] Has no Glossmap
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [DiskPer] Has material 'Rim_mat'
i3dio.i3d.I3D:add_material:DEBUG: [untitled] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [Rim_mat] Filling out basic attributes, {name='Rim_mat', nodeId='2'}
i3dio.node_classes.node.Material:_resolve_without_nodes:DEBUG: [Rim_mat] Does not use nodes
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [DiskPer] Has material 'Chrom_mat'
i3dio.i3d.I3D:add_material:DEBUG: [untitled] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [Chrom_mat] Filling out basic attributes, {name='Chrom_mat', nodeId='3'}
i3dio.node_classes.node.Material:_normal_from_nodes:DEBUG: [Chrom_mat] Has no Normalmap
i3dio.node_classes.node.Material:_emissive_from_nodes:DEBUG: [Chrom_mat] Has no Emissivemap
i3dio.node_classes.node.Material:_resolve_with_nodes:DEBUG: [Chrom_mat] Has no Glossmap
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [DiskPer] Subset with index [0] based on material 'Rubber_mat'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [DiskPer] Processing subset: materialId="1" numTriangles="134" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [DiskPer] Has subset 'Rubber_mat' with '134' triangles and materialId="1" numTriangles="134" firstIndex="0" firstVertex="0" numIndices="402" numVertices="152"
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [DiskPer] Subset with index [1] based on material 'Rim_mat'
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [DiskPer] Previous subset exists
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [DiskPer] Processing subset: materialId="2" numTriangles="3544" firstIndex="402" firstVertex="152" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [DiskPer] Has subset 'Rim_mat' with '3544' triangles and materialId="2" numTriangles="3544" firstIndex="402" firstVertex="152" numIndices="10632" numVertices="2973"
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [DiskPer] Subset with index [2] based on material 'Chrom_mat'
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [DiskPer] Previous subset exists
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [DiskPer] Processing subset: materialId="3" numTriangles="528" firstIndex="11034" firstVertex="3125" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [DiskPer] Has subset 'Chrom_mat' with '528' triangles and materialId="3" numTriangles="528" firstIndex="11034" firstVertex="3125" numIndices="1584" numVertices="632"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [DiskPer] Has '3' subsets, '4206' triangles and '3757' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [DiskPer] has shape ID '1'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [DiskPer] transforming to new transform-basis with <Matrix 4x4 (1.0000,  0.0000,  0.0000, 0.0000)
            (0.0000, -0.0000, -1.0000, 0.0000)
            (0.0000,  1.0000, -0.0000, 0.0000)
            (0.0000,  0.0000,  0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [DiskPer] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [DiskPer] translation is default
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [DiskPer] has rotation(degrees): [90 -0 0]
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [DiskPer] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [DiskPer] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [DiskPer] no more children to process in object
